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@@ -1,6 +1,8 @@
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// INDICATEURS
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/*
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+<<<<<<< HEAD
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+=======
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TOTAL
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< contient l'influence et la richesse max >
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@@ -8,14 +10,20 @@ TOTAL
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const total = { wealth : 100 , influence : 100 };
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/*
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+>>>>>>> eeb7ff6d99e2ccaf8b19c6a80bbf40f10c387570
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CLERGE :
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- richesse : relatif a la noblesse et au peuple
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- influence : relatif a la noblesse
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OBJET : { INT: wealth | INT: influence }
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*/
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+<<<<<<< HEAD
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+let clergy = { wealth : 0 , influence : 0 };
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+
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+=======
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let clergy = { wealth : 0 , influence : 0 };
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+>>>>>>> eeb7ff6d99e2ccaf8b19c6a80bbf40f10c387570
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/*
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NOBLESSE :
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@@ -25,8 +33,13 @@ NOBLESSE :
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OBJET : { INT: wealth | INT: influence | INT: army }
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*/
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+<<<<<<< HEAD
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+let nobility = { wealth : 0 , influence : 0 , army : 0 };
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+
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+=======
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let nobility = { wealth : 0 , influence : 0 , army : 0 };
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+>>>>>>> eeb7ff6d99e2ccaf8b19c6a80bbf40f10c387570
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/*
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PEUPLE :
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@@ -35,6 +48,16 @@ PEUPLE :
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OBJET : { INT: wealth | INT: wellBeing }
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*/
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+<<<<<<< HEAD
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+let people = { wealth : 0 , wellBeing : 0 };
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+
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+
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+// Tour de jeu actuel
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+let round = 0;
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+
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+
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+// Score actuel
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+=======
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let people = { wealth : 0 , wellBeing : 0 };
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@@ -44,4 +67,5 @@ let round = 0;
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// Score actuel
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+>>>>>>> eeb7ff6d99e2ccaf8b19c6a80bbf40f10c387570
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let score = 0;
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